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Evaluating the impact of curriculum learning on the training process for an intelligent agent in a video game

Evaluating the impact of curriculum learning on the training process for an intelligent agent in a video game
Recurso electrónico / Electronic resource
MAP20210031229
Camargo, Jorge E.
Evaluating the impact of curriculum learning on the training process for an intelligent agent in a video game / Jorge E. Camargo, Rigoberto Sáenz
Sumario: We want to measure the impact of the curriculum learning technique on a reinforcement training setup, several experiments were designed with different training curriculums adapted for the video game chosen as a case study. Then all were executed on a selected game simulation platform, using two reinforcement learning algorithms, and using the mean cumulative reward as a performance measure. Results suggest that curriculum learning has a significant impact on the training process, increasing training times in some cases, and decreasing them up to 40% percent in some other cases.

La copia digital se distribuye bajo licencia "Attribution 4.0 International (CC BY NC 4.0)". - https://creativecommons.org/licenses/by-nc/4.0
En: Revista Iberoamericana de Inteligencia Artificial. - : IBERAMIA, Sociedad Iberoamericana de Inteligencia Artificial , 2018- = ISSN 1988-3064. - 04/10/2021 Volumen 24 Número 68 - octubre 2021 , p. 1-20
1. Inteligencia artificial . 2. Machine learning . I. Sáenz, Rigoberto . II. Title.