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040 | | | $aMAP$bspa$dMAP |
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100 | 1 | | $0MAPA20220004466$aLavenir, Gabrielle |
245 | 1 | 0 | $aBeyond the silver gamer$b: The compromises and strategies of older video game players$cGabrielle Lavenir |
520 | | | $aThe experience of older adults who play video games illustrates the contemporary challenges of ageing and the strategies that ageing individuals set up to navigate them. The ethnography of a video game workshop dedicated to older adults in a French cultural centre offers an opportunity to examine how a group of 15 women aged 6082 years exert their agency as technogenarians (Joyce & Loe 2011). In order to fully engage in their play, the workshop's participants have to manage complex and sometimes contradictory expectations concerning who counts as a player and what is an acceptable way to play. They cobble together available discursive resources to manoeuvre around notions that interfere with their practice. The result is a distinctive play style through which the participants reclaim a right to subvert expectations and, at long last, play.
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540 | | | $aLa copia digital se distribuye bajo licencia "Attribution 4.0 International (CC BY 4.0)"$f$uhttps://creativecommons.org/licenses/by/4.0$943 |
650 | | 4 | $0MAPA20100044407$aPersonas mayores |
650 | | 4 | $0MAPA20080561062$aVideojuegos |
773 | 0 | | $wMAP20210023873$tInternational Journal of Ageing and Later Life (IJAL) $dLos Angeles, CA : Scientific Research Publishing, 2021-2022$x1652-8670$g11/04/2022 Volumen 15 Número 2 - 2022 , p. 155-179 |
856 | | | $qapplication/pdf$w1115102$yRecurso electrónico / Electronic resource |