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Beyond the silver gamer : The compromises and strategies of older video game players

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      <subfield code="a">Beyond the silver gamer</subfield>
      <subfield code="b">: The compromises and strategies of older video game players</subfield>
      <subfield code="c">Gabrielle Lavenir</subfield>
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      <subfield code="a">The experience of older adults who play video games illustrates the con­temporary challenges of ageing and the strategies that ageing individuals set up to navigate them. The ethnography of a video game workshop ded­icated to older adults in a French cultural centre offers an opportunity to examine how a group of 15 women aged 6082 years exert their agency as technogenarians (Joyce & Loe 2011). In order to fully engage in their play, the workshop's participants have to manage complex and sometimes con­tradictory expectations concerning who counts as a player and what is an acceptable way to play. They cobble together available discursive re­sources to manoeuvre around notions that interfere with their practice. The result is a distinctive play style through which the participants re­claim a right to subvert expectations and, at long last, play.

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      <subfield code="a">Videojuegos</subfield>
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      <subfield code="t">International Journal of Ageing and Later Life (IJAL) </subfield>
      <subfield code="d">Los Angeles, CA  : Scientific Research Publishing, 2021-2022</subfield>
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      <subfield code="g">11/04/2022 Volumen 15 Número 2 - 2022 , p. 155-179</subfield>
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