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Effective affective user interface design in games

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008  040709e20031101gbr|||| | |00010|eng d
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1001 ‎$0‎MAPA20080135850‎$a‎Johnson, Daniel
24510‎$a‎Effective affective user interface design in games‎$c‎Daniel Johnson, Janet Wiles
5208 ‎$a‎It is proposed that games , which are designed to generate positive affect, are most successful when they facilitate flow. The paper considers the ways in which computer games contravene Nielsen's guidelines for heuristic evaluation and how these contraventions impact on flow
65011‎$0‎MAPA20080547721‎$a‎Interfaz
65011‎$0‎MAPA20080590413‎$a‎Diseño de productos
65011‎$0‎MAPA20080591656‎$a‎Juego de simulación
65011‎$0‎MAPA20080549084‎$a‎Software
7001 ‎$0‎MAPA20080059163‎$a‎Wiles, Janet
7400 ‎$a‎Ergonomics
7730 ‎$t‎Ergonomics‎$d‎London and Washington‎$g‎Vol. 46, nº 13-14, November 2003 ; p. 1332-1345