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Effective affective user interface design in games

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Título: Effective affective user interface design in games / Daniel Johnson, Janet WilesAutor: Johnson, Daniel
Notas: It is proposed that games , which are designed to generate positive affect, are most successful when they facilitate flow. The paper considers the ways in which computer games contravene Nielsen's guidelines for heuristic evaluation and how these contraventions impact on flowRegistros relacionados: En: Ergonomics. - London and Washington. - Vol. 46, nº 13-14, November 2003 ; p. 1332-1345Materia / lugar / evento: Interfaz Diseño de productos Juego de simulación Software Otros autores: Wiles, Janet
Títulos secundarios: Título: Ergonomics
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