Beyond the silver gamer : The compromises and strategies of older video game players
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<title>Beyond the silver gamer</title>
<subTitle>: The compromises and strategies of older video game players</subTitle>
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<namePart>Lavenir, Gabrielle</namePart>
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<abstract displayLabel="Summary">The experience of older adults who play video games illustrates the contemporary challenges of ageing and the strategies that ageing individuals set up to navigate them. The ethnography of a video game workshop dedicated to older adults in a French cultural centre offers an opportunity to examine how a group of 15 women aged 6082 years exert their agency as technogenarians (Joyce & Loe 2011). In order to fully engage in their play, the workshop's participants have to manage complex and sometimes contradictory expectations concerning who counts as a player and what is an acceptable way to play. They cobble together available discursive resources to manoeuvre around notions that interfere with their practice. The result is a distinctive play style through which the participants reclaim a right to subvert expectations and, at long last, play.
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<accessCondition type="use and reproduction">La copia digital se distribuye bajo licencia "Attribution 4.0 International (CC BY 4.0)"</accessCondition>
<note type="statement of responsibility">Gabrielle Lavenir</note>
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<topic>Personas mayores</topic>
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<topic>Videojuegos</topic>
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<title>International Journal of Ageing and Later Life (IJAL)</title>
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<publisher>Los Angeles, CA : Scientific Research Publishing, 2021-2022</publisher>
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<identifier type="issn">1652-8670</identifier>
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<text>11/04/2022 Volumen 15 Número 2 - 2022 , p. 155-179</text>
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