Effective affective user interface design in games

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Título: Effective affective user interface design in games / Daniel Johnson, Janet Wiles
Notas: It is proposed that games , which are designed to generate positive affect, are most successful when they facilitate flow. The paper considers the ways in which computer games contravene Nielsen's guidelines for heuristic evaluation and how these contraventions impact on flow
Registros relacionados: En: Ergonomics. - London and Washington. - Vol. 46, nº 13-14, November 2003 ; p. 1332-1345
Autores secundarios: Wiles, Janet
Títulos secundarios: Título: Ergonomics
Otras clasificaciones: 875

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