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Effective affective user interface design in games

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MAP20071505592
Johnson, Daniel
Effective affective user interface design in games / Daniel Johnson, Janet Wiles
It is proposed that games , which are designed to generate positive affect, are most successful when they facilitate flow. The paper considers the ways in which computer games contravene Nielsen's guidelines for heuristic evaluation and how these contraventions impact on flow
En: Ergonomics. - London and Washington. - Vol. 46, nº 13-14, November 2003 ; p. 1332-1345
1. Interfaz . 2. Diseño de productos . 3. Juego de simulación . 4. Software . I. Wiles, Janet . II. Título. III. Título: Ergonomics.