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Effective affective user interface design in games

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<title>Effective affective user interface design in games</title>
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<title>Ergonomics</title>
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<namePart>Johnson, Daniel</namePart>
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<namePart>Wiles, Janet</namePart>
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<abstract>It is proposed that games , which are designed to generate positive affect, are most successful when they facilitate flow. The paper considers the ways in which computer games contravene Nielsen's guidelines for heuristic evaluation and how these contraventions impact on flow</abstract>
<note type="statement of responsibility">Daniel Johnson, Janet Wiles</note>
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<topic>Interfaz</topic>
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<subject authority="lcshac" xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="MAPA20080590413">
<topic>Diseño de productos</topic>
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<subject authority="lcshac" xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="MAPA20080591656">
<topic>Juego de simulación</topic>
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<topic>Software</topic>
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<title>Ergonomics</title>
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<publisher>London and Washington</publisher>
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<part>
<text>Vol. 46, nº 13-14, November 2003 ; p. 1332-1345</text>
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