LDR | | | 00000cab a2200000 4500 |
001 | | | MAP20210031229 |
003 | | | MAP |
005 | | | 20220911185813.0 |
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040 | | | $aMAP$bspa$dMAP |
084 | | | $a922.134 |
100 | 1 | | $0MAPA20210034657$aCamargo, Jorge E. |
245 | 1 | 0 | $aEvaluating the impact of curriculum learning on the training process for an intelligent agent in a video game$cJorge E. Camargo, Rigoberto Sáenz |
520 | | | $aWe want to measure the impact of the curriculum learning technique on a reinforcement training setup, several experiments were designed with different training curriculums adapted for the video game chosen as a case study. Then all were executed on a selected game simulation platform, using two reinforcement learning algorithms, and using the mean cumulative reward as a performance measure. Results suggest that curriculum learning has a significant impact on the training process, increasing training times in some cases, and decreasing them up to 40% percent in some other cases.
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540 | | | $aLa copia digital se distribuye bajo licencia "Attribution 4.0 International (CC BY NC 4.0)"$f$uhttps://creativecommons.org/licenses/by-nc/4.0$964 |
650 | | 4 | $0MAPA20080611200$aInteligencia artificial |
650 | | 4 | $0MAPA20170005476$aMachine learning |
700 | 1 | | $0MAPA20210034664$aSáenz, Rigoberto |
773 | 0 | | $wMAP20200034445$g04/10/2021 Volumen 24 Número 68 - octubre 2021 , p. 1-20$x1988-3064$tRevista Iberoamericana de Inteligencia Artificial$d : IBERAMIA, Sociedad Iberoamericana de Inteligencia Artificial , 2018- |
856 | | | $qapplication/pdf$w887$yRecurso electrónico / Electronic resource |