Pesquisa de referências

Vigilance on the move : video game-based measurement of sustained attention

Recurso electrónico / electronic resource
Registro MARC
Tag12Valor
LDR  00000cab a2200000 4500
001  MAP20140032174
003  MAP
005  20140916180606.0
008  140916e20140901esp|||p |0|||b|spa d
040  ‎$a‎MAP‎$b‎spa‎$d‎MAP
084  ‎$a‎875
24500‎$a‎Vigilance on the move‎$b‎: video game-based measurement of sustained attention‎$c‎J.L. Szalma...[et.al]
520  ‎$a‎Vigilance represents the capacity to sustain attention to any environmental source of information over prolonged periods on watch. Most stimuli used in vigilance research over the previous six decades have been relatively simple and often purport to represent important aspects of detection and discrimination tasks in real-world settings. Such displays are most frequently composed of single stimulus presentations in discrete trials against a uniform, often uncluttered background. The present experiment establishes a dynamic, first-person perspective vigilance task in motion using a video-game environment. Vigilance on the move¿ is thus a new paradigm for the study of sustained attention. We conclude that the stress of vigilance extends to the new paradigm, but whether the performance decrement emerges depends upon specific task parameters. The development of the task, the issues to be resolved and the pattern of performance, perceived workload and stress associated with performing such dynamic vigilance are reported.
7730 ‎$w‎MAP20100019818‎$t‎Ergonomics : the international journal of research and practice in human factors and ergonomics‎$d‎Oxon [United Kingdom] : Taylor & Francis, 2010-‎$x‎0014-0139‎$g‎01/09/2014 Volumen 57 Número 9 - septiembre 2014