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Evaluating the impact of curriculum learning on the training process for an intelligent agent in a video game

Evaluating the impact of curriculum learning on the training process for an intelligent agent in a video game
Recurso electrónico / Electronic resource
MARC record
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003  MAP
005  20220911185813.0
008  211027e20211004esp|||p |0|||b|spa d
040  ‎$a‎MAP‎$b‎spa‎$d‎MAP
084  ‎$a‎922.134
1001 ‎$0‎MAPA20210034657‎$a‎Camargo, Jorge E.
24510‎$a‎Evaluating the impact of curriculum learning on the training process for an intelligent agent in a video game‎$c‎Jorge E. Camargo, Rigoberto Sáenz
520  ‎$a‎We want to measure the impact of the curriculum learning technique on a reinforcement training setup, several experiments were designed with different training curriculums adapted for the video game chosen as a case study. Then all were executed on a selected game simulation platform, using two reinforcement learning algorithms, and using the mean cumulative reward as a performance measure. Results suggest that curriculum learning has a significant impact on the training process, increasing training times in some cases, and decreasing them up to 40% percent in some other cases.
540  ‎$a‎La copia digital se distribuye bajo licencia "Attribution 4.0 International (CC BY NC 4.0)"‎$f‎‎$u‎https://creativecommons.org/licenses/by-nc/4.0‎$9‎64
650 4‎$0‎MAPA20080611200‎$a‎Inteligencia artificial
650 4‎$0‎MAPA20170005476‎$a‎Machine learning
7001 ‎$0‎MAPA20210034664‎$a‎Sáenz, Rigoberto
7730 ‎$w‎MAP20200034445‎$g‎04/10/2021 Volumen 24 Número 68 - octubre 2021 , p. 1-20‎$x‎1988-3064‎$t‎Revista Iberoamericana de Inteligencia Artificial‎$d‎ : IBERAMIA, Sociedad Iberoamericana de Inteligencia Artificial , 2018-
856  ‎$q‎application/pdf‎$w‎887‎$y‎Recurso electrónico / Electronic resource