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Vigilance on the move : video game-based measurement of sustained attention

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      <subfield code="a">Vigilance on the move</subfield>
      <subfield code="b">: video game-based measurement of sustained attention</subfield>
      <subfield code="c">J.L. Szalma...[et.al]</subfield>
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      <subfield code="a">Vigilance represents the capacity to sustain attention to any environmental source of information over prolonged periods on watch. Most stimuli used in vigilance research over the previous six decades have been relatively simple and often purport to represent important aspects of detection and discrimination tasks in real-world settings. Such displays are most frequently composed of single stimulus presentations in discrete trials against a uniform, often uncluttered background. The present experiment establishes a dynamic, first-person perspective vigilance task in motion using a video-game environment. Vigilance on the move¿ is thus a new paradigm for the study of sustained attention. We conclude that the stress of vigilance extends to the new paradigm, but whether the performance decrement emerges depends upon specific task parameters. The development of the task, the issues to be resolved and the pattern of performance, perceived workload and stress associated with performing such dynamic vigilance are reported.</subfield>
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      <subfield code="w">MAP20100019818</subfield>
      <subfield code="t">Ergonomics : the international journal of research and practice in human factors and ergonomics</subfield>
      <subfield code="d">Oxon [United Kingdom] : Taylor & Francis, 2010-</subfield>
      <subfield code="x">0014-0139</subfield>
      <subfield code="g">01/09/2014 Volumen 57 Número 9 - septiembre 2014 </subfield>
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