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Evidence-based guidelines for wise use of electronic games by children

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      <subfield code="a">Evidence-based guidelines for wise use of electronic games by children</subfield>
      <subfield code="c">Leon Straker...[et.al]</subfield>
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      <subfield code="a">Electronic games (e-games) are widely used by children, often for substantial durations, yet to date there are no evidence-based guidelines regarding their use. The aim of this paper is to present guidelines for the wise use of e-games by children based on a narrative review of the research. This paper proposes a model of factors that influence childe-games interaction. It summarises the evidence on positive and negative effects of use of e-games on physical activity and sedentary behaviour, cardio-metabolic health, musculoskeletal health, motor coordination, vision, cognitive development and psychosocial health. Available guidelines and the role of guidelines are discussed. Finally, this information is compiled into a clear set of evidence-based guidelines, about wise use of e-games by children, targeting children, parents, professionals and the e-game industry. These guidelines provide an accessible synthesis of available knowledge and pragmatic guidelines based on e-game specific evidence and related research</subfield>
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      <subfield code="t">Ergonomics : the international journal of research and practice in human factors and ergonomics</subfield>
      <subfield code="d">Oxon [United Kingdom] : Taylor & Francis, 2010-</subfield>
      <subfield code="x">0014-0139</subfield>
      <subfield code="g">07/04/2014 Volumen 57 Número 4 - abril 2014 </subfield>
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