Evidence-based guidelines for wise use of electronic games by children
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005 | 20140604163717.0 | ||
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245 | 0 | 0 | $aEvidence-based guidelines for wise use of electronic games by children$cLeon Straker...[et.al] |
520 | $aElectronic games (e-games) are widely used by children, often for substantial durations, yet to date there are no evidence-based guidelines regarding their use. The aim of this paper is to present guidelines for the wise use of e-games by children based on a narrative review of the research. This paper proposes a model of factors that influence childe-games interaction. It summarises the evidence on positive and negative effects of use of e-games on physical activity and sedentary behaviour, cardio-metabolic health, musculoskeletal health, motor coordination, vision, cognitive development and psychosocial health. Available guidelines and the role of guidelines are discussed. Finally, this information is compiled into a clear set of evidence-based guidelines, about wise use of e-games by children, targeting children, parents, professionals and the e-game industry. These guidelines provide an accessible synthesis of available knowledge and pragmatic guidelines based on e-game specific evidence and related research | ||
773 | 0 | $wMAP20100019818$tErgonomics : the international journal of research and practice in human factors and ergonomics$dOxon [United Kingdom] : Taylor & Francis, 2010-$x0014-0139$g07/04/2014 Volumen 57 Número 4 - abril 2014 |