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Evidence-based guidelines for wise use of electronic games by children

Recurso electrónico / electronic resource
Registro MARC
Tag12Valor
LDR  00000cab a2200000 4500
001  MAP20140019953
003  MAP
005  20140604163717.0
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040  ‎$a‎MAP‎$b‎spa‎$d‎MAP
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24500‎$a‎Evidence-based guidelines for wise use of electronic games by children‎$c‎Leon Straker...[et.al]
520  ‎$a‎Electronic games (e-games) are widely used by children, often for substantial durations, yet to date there are no evidence-based guidelines regarding their use. The aim of this paper is to present guidelines for the wise use of e-games by children based on a narrative review of the research. This paper proposes a model of factors that influence childe-games interaction. It summarises the evidence on positive and negative effects of use of e-games on physical activity and sedentary behaviour, cardio-metabolic health, musculoskeletal health, motor coordination, vision, cognitive development and psychosocial health. Available guidelines and the role of guidelines are discussed. Finally, this information is compiled into a clear set of evidence-based guidelines, about wise use of e-games by children, targeting children, parents, professionals and the e-game industry. These guidelines provide an accessible synthesis of available knowledge and pragmatic guidelines based on e-game specific evidence and related research
7730 ‎$w‎MAP20100019818‎$t‎Ergonomics : the international journal of research and practice in human factors and ergonomics‎$d‎Oxon [United Kingdom] : Taylor & Francis, 2010-‎$x‎0014-0139‎$g‎07/04/2014 Volumen 57 Número 4 - abril 2014