Evaluating the impact of curriculum learning on the training process for an intelligent agent in a video game
Título: Evaluating the impact of curriculum learning on the training process for an intelligent agent in a video game / Jorge E. Camargo, Rigoberto Sáenz
Autor: Camargo, Jorge E.
Notas: Sumario: We want to measure the impact of the curriculum learning technique on a reinforcement training setup, several experiments were designed with different training curriculums adapted for the video game chosen as a case study. Then all were executed on a selected game simulation platform, using two reinforcement learning algorithms, and using the mean cumulative reward as a performance measure. Results suggest that curriculum learning has a significant impact on the training process, increasing training times in some cases, and decreasing them up to 40% percent in some other cases.
Registros relacionados: En: Revista Iberoamericana de Inteligencia Artificial. - : IBERAMIA, Sociedad Iberoamericana de Inteligencia Artificial , 2018- = ISSN 1988-3064. - 04/10/2021 Volumen 24 Número 68 - octubre 2021 , p. 1-20
Autores secundários: Sáenz, Rigoberto
Outras classificações: 922.134
Direitos: La copia digital se distribuye bajo licencia "Attribution 4.0 International (CC BY NC 4.0)": https://creativecommons.org/licenses/by-nc/4.0